YRQR

For tourism, festivals, and family engagement

Clues, stops, and the reward at the end.

A treasure hunt is the playful YRQR campaign type: clue-driven, multi-stop, and designed for hunters who want the journey to feel as satisfying as the finish.

A worked example

Example scenario — illustrative, not a real customer.

A city tourism board runs a summer treasure hunt across ten stops in the old town for four weekends. Hunters follow clues from the station square to landmarks, independent shops, and a riverside finish. Completing all ten scans unlocks a discount voucher for a local food hall and a small branded item from the visitor centre. Around 480 hunters start the route and 210 complete it. The tourism board can see which clues worked, where players got stuck, whether the route felt worth finishing, and whether the final reward matched the effort.

Details — how it works

Treasure hunts use verified locations as stages in a game. A hunter scans, receives a clue or piece of content, moves to the next place, and completes the campaign by reaching the terminal reward. Voice and text responses can be collected throughout without slowing the play down — so the organiser gets evidence on enjoyment and challenge, not just completion counts.

Outputs

Other campaign types to consider

Make the route worth finishing.

Use a treasure hunt when discovery, challenge, and the payoff are all part of the experience.

Talk to us about a treasure hunt